Aug 01, 2007, 04:28 PM // 16:28
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#21
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Krytan Explorer
Join Date: Mar 2007
Location: Germany
Guild: Matchup Close [yPrn]
Profession: Me/
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i tried the w/rt build and it worked great.
also the run is very easy with vwk.
I cleared all of the cave in about 15-20 mins and needed about 5-8 mins for the run.
Not bad for an IDS run.
But i don't know why but i've never got any IDS yet and i'm trying to farm then since the w/me was released
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Aug 01, 2007, 08:02 PM // 20:02
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#22
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Frost Gate Guardian
Join Date: Jan 2006
Location: The Netherlands
Guild: Crystal Gladiators
Profession: W/Me
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That very strange! I think, on average, you get about 0.8 per run (yeah, that's what I actually calculated back then... I know, I suck )
Obviously, being the economic hero I am, I gave about 20 away to friends and people that desperately wanted one (and probably sold it on later for 20K ) and never really made me a lot of money at all - leaving me stone broke as ever. :P
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Aug 01, 2007, 10:42 PM // 22:42
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#23
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Ascalonian Squire
Join Date: May 2007
Guild: Order of Sunspear Knights
Profession: W/Rt
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ive been wanting to try this too on my w/rt (i have VwK) but i dont get why they wont cast spells on you (isnt wand range the same as spell?) i have resilient wep and evrything but then they cast malestrom and interupt evrything i cast (even with the 1/4 casting time) and i cant avoid it because im 90% slower from mind freeze. some clarification on how to do this would be helpful and how they dont cast spells. thanx
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Aug 02, 2007, 01:30 AM // 01:30
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#24
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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as for the W/Rt problems:
you DON'T let them hit you with maelstrom / mind freeze. you pull them with a wand/long/flatbow to pull them, then step back. then, all they'll be able to do is wand you, and kill themselves with VwK.
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Aug 02, 2007, 01:36 AM // 01:36
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#25
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Zomga,
Wand range for us humans is the same as spell range, but the imps can wand from longbow range.
Bring a flatbow/longbow with you on the run (I prefer a flatbow, it gives you a little more time) - plink an imp, and run back a few steps. He will run after you and begin tossing snowballs, but not casting. It might take you a couple tries to get the method down, but once you figure out how the distance works, it's easy.
If you DO get hit with mind freeze, go ahead and tag VwK to keep your health up, activate your running stance, and book it as soon as the freeze wears off. With luck, you'll break agro and you can heal up and try again.
And thanks for the monk build Fuzzy - for some reason I was having a horrible time with the monk, but the W/Rt build works like a charm for me.
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Aug 02, 2007, 04:17 AM // 04:17
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#26
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Ascalonian Squire
Join Date: May 2007
Guild: Order of Sunspear Knights
Profession: W/Rt
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Oh thanx a lot for the info, i didnt realize they toss snowballs at longbow range (they have a good arm i guess ) that explains why this guy i met earlier said that VwK works great but i didnt understand back then, thanx again.
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Aug 02, 2007, 05:11 AM // 05:11
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#27
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Aum
All I can say is that I have successfully used this build... The IDS Regeneration Farmer.
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Yeah so have I
I challenge you to use the same build now and see if you can clear the cave. If you can then grats and I'll concede defeat
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Aug 02, 2007, 12:40 PM // 12:40
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#28
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Ascalonian Squire
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Well. I guess I need to upload some pictures of my run. I just did the IDS run with the regeneration farmer build successfully. Died once. No IDS. Like I said before.. I spam Shielding Hands and Shield of Regeneration. I keep Shield of Regeneration up at all times. It can be dicey at times but this build still works for me.
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Aug 03, 2007, 04:51 AM // 04:51
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#29
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Frost Gate Guardian
Join Date: Jan 2007
Location: Australia, originally from Hong Kong
Guild: World of Moon Shadow[月影]
Profession: E/
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Quote:
Originally Posted by Fuzzy Taco
Load up this template:
OOgjEIVZIPG20yWZwS8YEsAAA
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Template code didn't load for me. Mind posting it again?
Also... is it just me? I get bad spawn every 2 out of 3 runs. Avicara group too near the Imps so nowhere to back up, Avicara group with the Imp group, etc. Those damned Avicaras... /fistshake
Bah, my Warrior is usually quite lucky, except with the IDS.
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Aug 03, 2007, 05:19 PM // 17:19
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#30
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: FTW
Profession: W/
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Same here, can't seem to load the template.
Can you pls post the attribute points and skills.
Cheers, mate.
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Aug 03, 2007, 06:46 PM // 18:46
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#31
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Not entirely sure what the original build is, but I use:
Sprint
Enraging Charge
Vengeful Weapon
Vengeful was Khanhei
Resilient Weapon
Dolyak Signet
Signet of Stamina
Generous was Tsungrai
Max Strength, Max Restoration, rest whatever (tactics if you prefer heal sig to Tsungrai)
Alternate Sprint and Enraging for constant run boost. Res. Weapon is mostly for the run, when you get heavy degen running thru dwarves. Always have Sig of Stamina up, for a free 340hp or so. If an area is particularly crowded with foes, I'll pop Tsungrai and run thru, then drop it after I take some hits for a nice heal. Vengeful Weapon is there in case you need a bit of an extra heal when VwK is down or if you slip up and let an imp into casting range (lots of times one or two will sneak into spell range).
As for armor, I like Knight's insignias, but you'd probably do fine with +10 against elemental damage too. One rune of sup. strengthj, strength helm, to get max duration on dolyak (and max hp from Sig of Stamina). I carry a staff as well for the chance to get half recharge on VwK - speeds up the killing considerably.
Works like a charm, got 3 IDS in the last two days with it
Edit: Here's my template code:
OQgjExVTIPdFDrFLtQ8IYTsBLA
Last edited by Vexed; Aug 03, 2007 at 06:56 PM // 18:56..
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Aug 03, 2007, 06:57 PM // 18:57
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#32
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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sorry bout the template.
vexed's build works fine, i must've mistyped the template. just load his up instead, sorry for the inconvenience.
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Aug 04, 2007, 05:17 AM // 05:17
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#33
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Frost Gate Guardian
Join Date: Jan 2007
Location: Australia, originally from Hong Kong
Guild: World of Moon Shadow[月影]
Profession: E/
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Thanks Vexed and Taco. Finally got one after a long streak of bad spawn.
Personally I use Sentinel insignias and one Minor Strength rune. There are only so many times I need to put up Dolyak, and Minor Strength actually gives you more HP with Signet of Stamina (although I rarely needed it either). Sprint + Enraging Charge already stack, too.
*adds IDS to my collection*
Last edited by Vickie; Aug 04, 2007 at 05:25 AM // 05:25..
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Aug 05, 2007, 01:32 AM // 01:32
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#34
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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i did a run the other day and the warrior vwk build worked like a charm.
i like fighting there with heros so that no matter how the spawns are, i'll still get the solo run at the cave with the imps. Since the loot scale, gold coins don't drop that often so it doesn't really matter how many you have.
the power attack and counter attack is to help speed up the fight up there.
i never even used healer's boon. althought i am wearing sentinels with a sword of warding.
when i am not holding an item, i take 1 damage each hit. with the item i take 3 damage each.
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Aug 07, 2007, 05:58 PM // 17:58
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#35
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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thanks for the build. I can get there no problem. But when I go to pull the imps, some of them run up pretty close, where they are ice spearing, not wanding. How do I get them all to stay in wand range without charging in?
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Aug 07, 2007, 06:10 PM // 18:10
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#36
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Tag one with a flatbow or longbow, then run backwards (and preferably downhill if you can manage it). They should put the brakes on and start wanding.
Even if one gets into spell range (usually the one you hit with an arrow), you can take him down with vengeful weapons after the pack dies. Just don't let him get you with Maelstrom.
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Aug 09, 2007, 05:28 PM // 17:28
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#37
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Academy Page
Join Date: Nov 2005
Profession: R/
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Does anyone have troubles when it comes to the mountain trolls in the cave? I can manage to take out any group of imps and golems combined but when theres a troll in the group i cant hold the imps back at wanding range, no matter what i do they like to push forward with the troll....(im pure soloing it btw, w/rt)
Last edited by Rambo'; Aug 09, 2007 at 05:31 PM // 17:31..
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Aug 09, 2007, 10:47 PM // 22:47
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#38
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Quote:
Originally Posted by Rambo'
Does anyone have troubles when it comes to the mountain trolls in the cave? I can manage to take out any group of imps and golems combined but when theres a troll in the group i cant hold the imps back at wanding range, no matter what i do they like to push forward with the troll....(im pure soloing it btw, w/rt)
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I've never really had that problem - in fact, I almost prefer to find a troll in the group, it's easier to tag a troll and keep the rest out of spell-casting range than to do it with an imp, somehow I always seem to end up with the tagged imp within casting range.
I just don't see how a troll could be changing the behavior of the imps at all.
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Aug 11, 2007, 02:40 AM // 02:40
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#39
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Banned
Join Date: Apr 2007
Location: Anywhere but Guild Wars now, sadly.
Guild: It's a shame, this game had so much potential, but is ruined due to stale gameplay and lame updates
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The easiest and best working build is definatley the SoR one...
Sorry I couldnt find the build (damn the new PvX wiki) but it basically uses SoR and Shielding Hands to make you invincible.
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